﻿using GraphProcessor;
using IQIGame.Onigao.Logic;
using UnityEngine;

namespace IQIGame.Onigao.GamePlay.Editors
{
    [System.Serializable, NodeMenuItem(SkillEditorConst.SkillEffective + "/" + SkillEditorConst.WeaknessHit, typeof(SkillEditorGraph))]
    public class SkillEffectiveNode_WeaknessHit : SkillEffectiveNode
    {
        protected override ESkillEffectiveType effectType => ESkillEffectiveType.WeaknessHit;
        
    }
}